References
Medical content. A variety of sources were used in the development of these cards and are cited in the associated online text. Good references for general content and further reading include:
2018 Nelson's Pediatric Antimicrobial Therapy Twenty fourth Edition. (paperback)
Stanford guide 2018 (paperback)
Antibiotics simplified 5th edition (paperback)
IDSA guidelines for SSTI, MRSA, Sinusitis, GAS pharyngitis, CAP in children, C diff, infectious diarrhea
CDC guidelines for STI,Tickborne Diseases
AHA statement for Kawasaki
ESPID guidelines for Osteoarticular infections
Amazon links above are affiliate links that support website registration and prototype costs
Educational Game Development and Assessment:
Rutledge C, et al. Gamification in Action: Theoretical and Practical Considerations for Medical Educators. Acad Med. 2018 Jul;93(7):1014-1020. PMID: 29465450.
Discussion of self determination theory and psychological needs met by gamefication. Includes discussion of negative effects of competition.
Creating GridlockED: A Serious Game for Teaching About Multipatient Environments,
describes the step by step process of the development of the GridlockED game
Abdulmajed H, Park YS, Tekian A. Assessment of educational games for health professions: A systematic review of trends and outcomes Med Teach. 2015 Apr;37 Suppl 1:S27-32. PMID:25803590
EDUCATION THEORY MADE PRACTICAL: GAMIFICATION https://icenetblog.royalcollege.ca/2017/04/14/education-theory-made-practical-gamification/
Olszewski AE, Wolbrink TA. Serious Gaming in Medical Education: A Proposed Structured Framework for Game Development. Simul Healthc. 2017 Aug;12(4):240-253. PMID: 28027076.
Akl EA, et al. Educational games for health professionals. Cochrane Database Syst Rev. 2013 Jan 31;(1):CD006411. doi: 10.1002/14651858.CD006411.pub3. Review. Update in: Cochrane Database Syst Rev. 2013;(3):CD006411. PMID: 23440807.
Cochrane review finds two RCT studies of games for MedEd one showed difference in learning outcomes.
Developing a Theory of Gamified Learning: Linking Serious Games and Gamification of Learning
Gamification in Learning and Education - Springer book on development of educational games.
El-Beheiry M, McCreery G, Schlachta CM. A serious game skills competition increases voluntary usage and proficiency of a virtual reality laparoscopic simulator during first-year surgical residents' simulation curriculum. Surg Endosc. 2017 Apr;31(4):1643-1650. PubMed PMID: 27572069.
Competition cohort of surgical residents had more simulator use and did better on some task than control cohort while reporting that they were not motivated by competition.
Kaufman G, Flanagan M. Playing the System: Comparing the Efficacy and Impact of Digital and Non-Digital Versions of a Collaborative Strategy Game. (2016, August 1-6) Proceedings of 1st International Joint Conference of DiGRA and FDG. Dundee, Scotland, UK .https://e-channel.med.utah.edu/wp-content/uploads/2017/02/paper_4331.pdf
Students randomized to tabletop implementation of a game show more discussion than those randomized to digital implementation of same game.
Yusoff A, Crowder R, Gilbert L, Wills G. A Conceptual Framework for Serious Games. In: 2009 Ninth IEEE International Conference on Advanced Learning Technologies. ; 2009:21-23.
Hale SJ, Wakeling S, Bhalerao A, Balakumaran J, Huang S, Mondoux S, Blain JB, Chan TM. Feeling the flow with a serious game workshop: GridlockED as Medical Education 2 study (GAME2 study). AEM Educ Train. 2021 Mar 2;5(3):e10576. doi: 10.1002/aet2.10576. PMID: 34124522; PMCID: PMC8171742.
Learners surveyed after play in workshops highlight communication as a technique taught but this game in addition to the workflow concepts demonstrated by the simulation.
Publications, Media:
Chan T, Cosimini M, Edwards S, Fadial T, Gantwerker E, Mui P. Games, Gamification, & Serious Games for Health Professions Educators. MacMaster Program for Faculty Development. MacMaster University. September 2nd. 2021. https://www.macpfd.ca/pillars/inspired-teaching/inspt-event-gamesgamification
Cosimini M, Chan T, Watsjold B, Mui P. Bored to Board Games: The Evolution of Serious Tabletop Games for Medical Education: Bradley Tabletop Games Symposium. Bradley University and Rensselaer Polytechnic Institute. May 22, 2021. Bored Games for Medical Education
Cosimini M -An Educational Card Game Augmented With Quick Response (QR) Codes. Innovations in Medical Education Online Conference. Feb 18 - 19, 2021
Game Learning for Clerkships and Residents with Michael Cosimini, MD. Medical Mnemonist, Episode 72, 2020. https://medical-mnemonist.libsyn.com/73-game-learning-for-clerkships-and-residents-with-michael-cosimini-md
Michael Cosimini Uses Visuals to Create Games for Busy Doctors. Professor Game, Episode 135, 2020 https://professorgame.libsyn.com/michael-cosimini-uses-visuals-to-create-games-for-busy-doctors-episode-135
Designing a Learning Game for Medical Students with Empiric feat. Michael Cosimini. Board Gaming With Education, Episode 98, 2020. https://www.boardgamingwitheducation.com/michael-cosimini/
Seriously Fun Games. Doctors Who Create, Episode 25, 2020. https://www.listennotes.com/podcasts/doctors-who-create/25-seriously-fun-games-yQej-Cc0NlE
Cosimini M - Pearls and Pitfalls from Developing A Serious Tabletop Game. Game Level Learn Con 2. Los Angeles CA, 2020.
Why I made a game for MedEd. Doctors on Social Media. February 2020. https://doctorsonsocialmedia.com/why-i-made-a-game-for-meded/